![]() ![]() Initially, only one of the game's two board-sets can be played online, as Rival Ball Split is the only board-set which features mirrored split-screen boards. Once the player is connected and logged in, a game may be hosted for others to join or the player may choose to join a game hosted by someone else. Turns are changed either when one player completes a board or loses a life, and the game goes on until all players have either finished the board-set or lost all spare paddles. In this mode, players take turns to clear a board-set, playing through the same boards successively, while competing to achieve the highest score. Aside from single player, Standard Game also features a Hot-Seat multiplayer mode. In addition to the Board Bonus, the completion of a board-set will also be summarised by a Set Bonus, consisting of a 'Paddles' bonus rewarding 250 points for each remaining paddle left a 'Perfect Bricks' bonus rewarding 3000 points if all bricks were cleared across the entire set and a secondary 'Perfect Ball' bonus rewarding 4,000 points if the board-set was completed without losing a single ball. Constituted by three elements, the player may earn a 'Balls Left' bonus rewarding 50 points for each additional ball left on the screen a 'Perfect Ball' bonus rewarding 500 points if no balls were lost during the board and a 'Perfect Brick' bonus of 250 points if all bricks were cleared. When the player has completed a board, a Board Bonus will be added to the total score. Lastly, Repeat Board-Set will repeat the total set of boards up to ten times in a row. Random Boards will randomise the order of the boards in the chosen board-set. By enabling Time Limit, the player may compete against the clock with settings of 5, 10, 15, 20 and 30 minutes to complete a board-set. The additional game options are optional and can be used in conjunction with one another. While all power-ups are absent in this mode, the game starts with the most narrow paddle size and a tiny ball fixed at the highest speed. The last difficulty setting is Impossible. Hard is also the only difficulty setting to introduce timed power-ups, where the effects from Blitz Ball, Laser, Fire Ball, Ice Ball and Catch are only temporary. While the paddle cannot be expanded beyond its initial width in this mode, the ball can only grow to its regular size. If the chosen difficulty is Hard, the game starts with the regular paddle size, but a small ball. Easy also excludes three of the game's Power-Ups, including Death, Tiny Ball and Mega Shrink. On the other hand, Easy lets the player start with a big ball and expanded paddle, with the paddle size being fixed to not contract beyond the initial width. As the game's default setting, Medium implies a standard game with no specific alterations. The difficulty levels range from Easy to Medium, Hard and Impossible, and will determine several factors for the game. Before a game starts, the player may set additional game options, including difficulty, time limits, randomised board order, and board-set repeat. As an added bonus, Rival Ball also includes the six demo board-sets from DX-Ball 2, with support for the five respective board packs from the game. The player may select a desired set of boards to play, whereas the game initially comes with two freeware board-sets of 4 boards each. Standard Game offers the classic brick busting experience.
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